![]() This is why things like RPG Maker and Super Mario Maker are so popular. “Zelda Maker was the first game I had made in probably 5 years minimum, what 2D Zelda does right, and what I wish 2D Zelda did better, helped me tremendously.Making games is hard, especially if you don’t happen to know anything about coding, game development or whatnot. ![]() “It was somewhat liberating to create my own name for the game, and my own mascot,” Sink said. Nowadays, Sink looks back on 2015 as a learning experience that helped him define his current design philosophy. With the legal threats and development hell in the rear view mirror, Runiya has finally started to stabilise in 2017. Who the hell knows what a Runiya is? It’s nothing, I made it up!” I was kind of scared to move too far away from letting people know I was basically creating a Zelda Maker. “ Legend Maker was still admittedly a rip-off name though. “It also helped to get the word out there,” Sink said. “I wanted to prove to Nintendo and a bunch of fans out there that could be done, and if I had of started off with the name ‘ Runiya‘ people wouldn’t get that point, at least not as easily,” Sink said. When internet commenters see news of a fan game being shut down, one of the most common responses is “why not make your own game?” The reasons are often complicated, but undeniably, pitching games based on known properties makes people take notice. He’s already noticed other players creating an unofficial Zelda mod for Legend Maker, ironically enough. “I simply didn’t have enough technical skill to program things well,” Sink said. The new game “took took a while to lock down graphically,” Sink continued, and for a while, despite capturing the eyes of the internet, his revamp of Zelda Maker was stuck in development hell. Beyond the expanded functionality, Sink also had to come up with a new aesthetic for the game that, while still inspired by Zelda, couldn’t be mistaken for it. He set out to create his own engine suited for the purposes of easy level design, even if it meant scrapping some of the work he had already done. Instead of shuttering the entire project, Sink decided to rebrand and expand on it to make it his own - that was the plan all along, he claimed. “They have really put themselves in a negative light when it comes to claiming YouTube videos, obliterating fan games, or censoring.”īut Zelda Maker did not die in 2015, not entirely. ![]() “I felt scared when they reached out to me, to be honest, because I have heard so many horror stories about Nintendo,” Sink told Kotaku. The videos where Sink showcased Zelda Maker got copyright claimed by Nintendo on YouTube, which in turn blocked everyone from viewing the footage. People wanted to play something like Zelda Maker, they loved the idea of it. Sink released an early version of the tool as “ Zelda Maker” online, Link included, and the game blew up. Just like Mario Maker, you could place elements such as enemies and landscape sprites anywhere on the digital canvas. So in 2015, Sink got to work within Game Maker to craft a design suite that anybody could use to make a Zelda game. “I thought, if Nintendo this it’s too difficult then I’ll prove to them that it’s not, and I’ll make it happen,” Justin Sink, a hobbyist game creator, told Kotaku. One game developer took that response from Nintendo as a challenge. “ Zelda Maker” seemed like a no-brainer, until Nintendo itself suggested such a game would be difficult to pull off. Following Mario Maker’s huge success, fans clamored for other Nintendo franchises to adopt easy level-creation tools.
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